![]() ![]() ![]() The new language wouldn't be enough without a proper set of tools, and we are well aware that there are plenty of JavaScript IDEs over there, but we want to make JavaScript a first class citizen within 3ds Max, perhaps with a later complete replacement of the MaxScript, this is why we are starting to give a special attention to an integrated solution for JavaScript in 3ds Max ( Click on image to see the video illustration): In this small code sample here, you may see the clearness and elegance of this language when used with 3ds Max SDK:Ĭonst MaxPlus = require( "3dsmax_core ") NET API, thus allowing a smooth transition between these 3 languages. Now 3ds Max is ready to take the next step and provide it's API to be used through one of the most popular languages (according to data provided by GitHut and RedMonk) the all mighty Web Language King - ECMAScript, or better known under its pseudonym: JavaScript.ģds Max took the same path as Node.js did and integrated the powerful Google V8 JavaScript engine, with all its inherited strengths and weaknesses.įrom an API perspective, we tried to keep the same approach as with Python and. 3ds Max is renowned for its customization abilities.To facilitate this even more, support for many languages was added along the way.Īt the beginning it was just MAXScript, followed by the powerful C++ SDK, but to open the power of 3ds Max to a wider modern developing audience, support for.
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